
I've live booted GroovyMAME to see what it was like and that's another whole rabbit hole that I'm not sure about venturing down since I'm fairly familiar with Retroarch/emulationstation/launchbox.

I'm so close to having this working perfectly so I'd rather persist as most of the setup is done.

#Hd5450 crt emu driver driver#
I've read that the linux version of Retroarch handles everything somewhat automatically as you don't have to deal with CRT emu driver and modelines so I might just try that. I'm certain there's a single setting/config line I'm missing but it's not obvious to me. It also gives some other results that are even further off the mark. I'm sure it's something simple that I've overlooked - I've played with the aspect ratio source and viewport settings in Retroarch and this often results in it causing switchres to not assume the right super resolution and then it just spits out 640x480i. So you end up with an 8:1 letterbox of the game in the middle of the screen. The problem is if I run the desktop at 640x480i so that it's legible (for the purpose of a frontend being legible) and then load retroarch switchres works when I launch a game but it squashes the 2560 to the width of the screen and doesn't stretch the image vertically to fill the screen and look right. Those pics were taken by running the desktop at 2560 X 240p then launching Retroarch and the display outputs correctly.

I'm using CRT Emu Driver with the basic 15Khz modelines and Retroarch.
#Hd5450 crt emu driver software#
Click to expand.I have just one issue left and it's a software issue.
